11/24/2023 0 Comments Custom fmv animations in gzdoomI trust that most of you will be pleased to hear that I no longer feel so inclined, but I do recognize that my feelings about DOOM are, at best, conflicted. In fact, for a long time, when I was asked when I thought I might bring this historical project to a conclusion, I pointed to the arrival of DOOM as perhaps the most logical place to hang it up. I should admit here and now that I’m not entirely comfortable with the changes DOOM brought to gaming. It didn’t change gaming instantly, mind you - a contemporaneous observer could be forgiven for assuming it was still largely business as usual a year or even two years after DOOM‘s release - but it did change it forever. The release of DOOM marks the biggest single sea change in the history of computer gaming. Yet if the precise numbers associated with the game’s success are slippery, the cultural impact of the game is easier to get a grip on. Players of it likely numbered well into the eight digits. But these numbers, impressive as they are in their own right, leave out not only the ever-present reality of piracy but also the free episode of DOOM, which was packaged and distributed in such an unprecedented variety of ways all over the world. The boxed-retail-only DOOM II may have sold a similar quantity it reportedly became the third best-selling boxed computer game of the 1990s. It’s been estimated that id sold 2 to 3 million copies of the shareware episodes of the original DOOM. That “probably” has to stand there because DOOM‘s unusual distribution model makes quantifying its popularity frustratingly difficult. Article taken from me begin today by restating the obvious: DOOM was very, very popular, probably the most popular computer game to date. You can find quite a lot thanks to the likes of Mod DB, which has a dedicated Doom page. What are some of your favourite DOOM mods, total conversions and perhaps actual games built with GZDoom? Let us know what we should be taking a look at some time in the comments. OPUS support, courtesy of an updated libsndfile.Optimization of the patch texture checker.Interpolate positions and angles in the automap for smoother appearance.Various enhancements and fixes for ZScript.Major additions to the menu system - animated menu transitions, image slideshows and fixed size menus can now be created.Menu and intermission screen now scale to the original Doom.exe's layout by default. Users can now choose between the classic layout and a WASD-based one A simplified options menu is now available for quick setup of the important settings.All new images were created by Nash Muhandes - this does not use any of the versions from the Unity port. The other games are still being worked on and will be added later when they become available.
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